Haptic Rendering - Computerphile
Summary
This Computerphile video explores the computational science behind haptic rendering, detailing how forces are calculated to provide touch sensations. While not explicitly about AI algorithms, it covers a foundational topic in robotics and autonomous systems, a field deeply intertwined with AI. For students learning AI, this content is valuable for understanding the complex engineering challenges and computational aspects of creating intelligent systems that interact with the physical world, offering context for applications in embodied AI, human-computer interaction, and virtual reality.
Description
Haptics, often associated with video game controllers, are systems that provide a touch sensation for users, but how do we calculate the forces involved? Associate Professor of Robotics and Autonomous Systems Dr Ayse Kucukyilmaz is based at the University of Nottingham. Computerphile is supported by Jane Street. Learn more about them (and exciting career opportunities) at: https://jane-st.co/computerphile This video was filmed and edited by Sean Riley. Computerphile is a sister project to Brady Haran's Numberphile. More at https://www.bradyharanblog.com




