Adobe & NVIDIA’s New Tech Shouldn’t Be Real Time. But It Is.
Summary
This video from TwoMinutePapers summarizes a cutting-edge real-time rendering technology developed by Adobe and NVIDIA, likely enabling highly realistic visual effects. While focused on computer graphics, such advancements often leverage or are foundational to AI/ML techniques in areas like neural rendering, material synthesis, and real-time optimization, making it relevant for students studying AI applications in fields like game development or visual effects.
Description
❤️ Check out Lambda here and sign up for their GPU Cloud: https://lambda.ai/papers 📝 The paper is available here: https://perso.telecom-paristech.fr/boubek/papers/Glinty/ Web demo: https://www.shadertoy.com/view/tcdGDl Sources: https://www.youtube.com/shorts/n07vz6oz78g https://www.youtube.com/watch?v=vPJoP2yzbv0 https://www.youtube.com/watch?v=u6hYj74RhoQ https://www.youtube.com/watch?v=ok1ViHVcXYs https://www.youtube.com/watch?v=jnzhNdWoXMg https://3dstudio.co/uv-unwrapping-software/ https://www.youtube.com/watch?v=jnzhNdWoXMg Our Patreon if you wish to support us: https://www.patreon.com/TwoMinutePapers 🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible: Adam Bridges, Benji Rabhan, B Shang, Cameron Navor, Christian Ahlin, Eric T, Fred R, Gordon Child, Juan Benet, Michael Tedder, Owen Skarpness, Richard Sundvall, Ryan Stankye, Steef, Taras Bobrovytsky, Tazaur Sagenclaw, Tybie Fitzhugh, Ueli Gallizzi My research: https://cg.tuwien.ac.at/~zsolnai/ #nvidia #adobe
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