Prisms VR
VR math and science learning through embodied real-world scenarios
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About
Prisms VR is an experiential learning platform delivering a K-12 math curriculum through virtual reality. It immerses students in interactive, real-world problems, enabling them to discover abstract math concepts and build deep conceptual understanding and problem-solving skills. Educators utilize it to supplement their curriculum, engage students, and track progress effectively.
How to Use
1. Ensure you have a compatible VR headset (e.g., Meta Quest) and install the Prisms VR application.
2. Launch the Prisms VR app and log in with your educator or student account.
3. Select a specific math or science module (e.g., Algebra, Physics) to begin an immersive learning experience.
4. Follow the instructions within the VR environment to interact with simulations and solve real-world problems through embodied learning.
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Frequently Asked Questions
What is Prisms VR?βΎ
Prisms VR is an AI-powered virtual reality platform designed for K-12 math and science education. It uses embodied, real-world scenarios to help students understand complex concepts. Learners engage in immersive VR experiences that bring abstract topics to life through hands-on interaction and problem-solving.
Is Prisms VR free?βΎ
No, Prisms VR is a paid educational tool. It offers various subscription models designed for schools and districts to integrate its VR math and science curriculum into their classrooms. Pricing details are typically available upon request or through a demonstration.
Who is Prisms VR best for?βΎ
Prisms VR is best suited for K-12 students and educators seeking innovative ways to teach and learn math and science. Its immersive VR experiences are particularly beneficial for students who learn best by doing, providing hands-on engagement with challenging concepts in a memorable, embodied context.
What subjects does Prisms VR cover?βΎ
Prisms VR focuses on enhancing K-12 math and science education. It covers a range of topics within these disciplines, using virtual reality to create engaging, real-world scenarios that deepen understanding and retention. The curriculum is designed to complement existing classroom learning.
Topics & Tags
πΊπΈUSπ¨βπStudentsπ―Studyingπ©βπ«Teachersπ―Teachingπ―AssessmentπMathematics